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<title>withego's CGPortoflio Gallery</title>
<link>http://withego.cgsociety.org/gallery/</link>
<description>withego's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Maya & MR,  Importons & Irradiance Particles Exterior Tutorial.</title>
	<link>http://withego.cgsociety.org/gallery/682538</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g79/82279/82279_1223371961_small.jpg"><br><br>This exterior is part of a video tutorial that hopefully soon, will be hosted on the Gnomonology website.<br />
It will show how to use the new Mental Ray Importons and Irradiance Particles rendering techniques.<br />
The 3D model comes from the Evermotion collections, exported from Max in obj. format via the new FBX exporter.<br />
It was partially remodeled by me to optimize it for MR &amp; Maya software.<br />
Maya Poly, Nurbs. Physical Sky/Sun, Mia Photographic Exposure, MR Portal Light.<br />
I used only Mental Ray  Mia X materials, except  for the organic materials for which I used the SSS Fast Skin shader.<br />
Autodesk Maya 2008 Sp1, Mental Ray, ZBrush for the creation of the 32 Bit displacement maps &amp; Photoshop.<br />
<br />
Ciao...! <br />
<br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Tue, 07 Oct 2008 09:33:06 +0000</pubDate>
	</item>
	<item>
	<title>Maya & MR,  Importons & Irradiance Particles  Interior Tutorial.</title>
	<link>http://withego.cgsociety.org/gallery/680096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g79/82279/82279_1222764311_small.jpg"><br><br><img src="http://www.samui3d.com/gfx/OLDSTYLEFGIMPORTONSFINITO2800-copy.jpg" border="0" alt="" /><br />
<br />
This interior is part of a video tutorial that hopefully soon, will be hosted on the Gnomonology website.<br />
It will show how to use the new Mental Ray Importons and Irradiance Particles rendering techniques.<br />
The 3D model comes from the Evermotion collections, exported from Max in obj. format via the new FBX exporter.<br />
It was partially remodeled by me to optimize it for MR &amp; Maya software.<br />
Maya Poly, Nurbs. Physical Sky/Sun, Mia Photographic Exposure, MR Portal Light.<br />
I used only Mental Ray  Mia X materials, except  for the organic materials for which I used the SSS Fast Skin shader.<br />
Autodesk Maya 2008 Sp1, Mental Ray &amp; Photoshop.<br />
<br />
Ciao...! <br />
<br />
Alex Sandri<br />
http://www.samui3d.com<br />
]]>
	</description>
	<pubDate>Tue, 30 Sep 2008 08:45:16 +0000</pubDate>
	</item>
	<item>
	<title>Wat Dhammakay, small meditation tutorial</title>
	<link>http://withego.cgsociety.org/gallery/668795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1219932136_small.jpg"><br><br>I hopefully will post soon a few new images, with the cutout png images of the monks replaced by 3d human monk models, along with a small tutorial on Dhammakaya meditation.<br />
For now I post this images created few months ago for the Wat Dhammakay Temple, a very special place which promotes world peace through Dhammakaya meditation.<br />
<br />
<img src="http://www.samui3d.com/gfx/bhuddaglass62392640.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.samui3d.com/gfx/Lord5640.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.samui3d.com/gfx/Lord4640.jpg" border="0" alt="" /><br />
<br />
<br />
Please take a look at this links:<br />
<br />
http://www.dhammakaya.or.th/<br />
http://www.dmc.tv/<br />
<br />
Credits to Wat Dhammakay 3D team for the original 3D model. <br />
Maya 2008sp1 MR Mia X materials.<br />
Physical Sky/Sun &amp; Portal Light. <br />
For the cutout Monk images, I used the Png. format <br />
to avoid any fringe problem (white border pixels).<br />
Ciao.<br />
<br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Thu, 28 Aug 2008 14:02:23 +0000</pubDate>
	</item>
	<item>
	<title>Maya 2008 & MR Christmas Challenge Study.</title>
	<link>http://withego.cgsociety.org/gallery/609399</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1205734472_small.jpg"><br><br>My contribution to the Christmas Lighting Challenge, <br />
by Jeremy Birn.<br />
Maya 2008 with MR Physical Sky/Sun &amp; Mia X Materials.<br />
2 MR Portal Light, one behind the window, and one behind the door for the warm interior ambience.<br />
The Physical Sky enviroment is connected to both Portal lights using the enviroment slot.<br />
A Mib Blackbody with a temperature of 6500 K is connected to the Light colour slot of the window Portal Light.<br />
A Mib Blackbody with a temperature of 3200 K is connected to the door Portal Light colour slot. <br />
The Light emitting from the wall lamps, the Christmas Tree lights and the Fireplace, is achieved through the additional parameter of the Mia X Material,  to which I connected Mib Light Surface shaders.<br />
Finally I rendered an additional AO render pass, and another slight additional lights fog pass with software maya renderer, <br />
and composited all in PS.<br />
<br />
Ciao,<br />
<br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Mon, 17 Mar 2008 06:14:34 +0000</pubDate>
	</item>
	<item>
	<title>Maya 2008 & MR Jeff Patton's Exterior Lighting Study.</title>
	<link>http://withego.cgsociety.org/gallery/607467</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1205313378_small.jpg"><br><br>Credits to Jeff Patton for the 3D model.<br />
This image was created for a MR Exterior lighting <br />
&amp; rendering study, on the Italian Treddi website.<br />
3D model was provided by Jeff Patton.<br />
Maya 2008 with MR Physical Sky/Sun. <br />
Mia X Materials &amp; Mia Photographic Exposure. <br />
The 3D trees come from XFrog &amp; Evermotion.<br />
Ciao...! <br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Wed, 12 Mar 2008 09:16:21 +0000</pubDate>
	</item>
	<item>
	<title>Maya 2008 & Mental Ray Living room, lighting and materials study.</title>
	<link>http://withego.cgsociety.org/gallery/601706</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1204189731_small.jpg"><br><br>Maya 2008 &amp; Mental Ray lighting and material study.<br />
Maya Poly, Nurbs. Physical Sky/Sun. <br />
Maya 2008 MR Mia X materials.<br />
Mia_Physical Sky connected to the enviroment slot of both Portal Lights, with Mib Blackbody 4500 connected to the <br />
colour slot of Portals.<br />
<br />
Ciau.<br />
<br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Thu, 28 Feb 2008 09:08:56 +0000</pubDate>
	</item>
	<item>
	<title>The  Bedroom of my condo in Bkk, Thailand.</title>
	<link>http://withego.cgsociety.org/gallery/597956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1203495608_small.jpg"><br><br>The  Bedroom of my condo in Bkk, Thailand.<br />
Or at least how should look when finished, <br />
hopefully next month!<br />
Maya Poly, Nurbs. Physical Sky/Sun. <br />
Maya 2008 MR Mia X materials.<br />
Ciau.<br />
<br />
Alex Sandri<br />
http://www.samui3d.com]]>
	</description>
	<pubDate>Wed, 20 Feb 2008 08:20:12 +0000</pubDate>
	</item>
	<item>
	<title>Maya 2008 & MR Portal Light lighting Study.</title>
	<link>http://withego.cgsociety.org/gallery/595939</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1203079149_small.jpg"><br><br>I created this image a few months ago with Maya 2008 MR Physical Sky/Sun &amp; Mia X Materials, to demonstrate 2 different approach of using the Portal Light in MR.<br />
The 3D model of the Loft comes from the Evermotion collections, and was almost completely remodeled by me to optimize it for MR &amp; Maya software.<br />
<br />
Cheers...!<br />
<br />
Alex Sandri<br />
http://www.samui3d.com ]]>
	</description>
	<pubDate>Fri, 15 Feb 2008 12:39:13 +0000</pubDate>
	</item>
	<item>
	<title>Winnie the Pooh, Maya 8.0 & Mental Ray light study.</title>
	<link>http://withego.cgsociety.org/gallery/511725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1204459232_small.jpg"><br><br>Based on Archmodel 3D template by Evermotion.<br />
Maya 8.0 Poly &amp; Nurbs Surfaces modeling.<br />
Mental Ray Physical Sky/Sun with haze clouds, Global illumination and Secondary Bounces Final Gather.<br />
Mental Ray Architectural Mia materials.<br />
Maya Fluids, Light Fog and deformers for the pool ripples.<br />
XFrog Tropical Trees &amp; Plants with Misss Fast Skin materials for the 3D vegetation, Winnie, Shark and Bone.<br />
Ctrl Fur and Ctrl Displacement to control fur and displacements.<br />
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.<br />
Software: Autodesk Maya 8.0 &amp; Mental Ray<br />
http://www.samui3d.com<br />
Cheers...!<br />
Alex Sandri<br />
Sunset: <br />
<img src="http://www.samui3d.com/gfx/sunset6.jpg" border="0" alt="" /><br />
 <br />
]]>
	</description>
	<pubDate>Wed, 27 Jun 2007 10:53:59 +0000</pubDate>
	</item>
	<item>
	<title>Maya 8.0 & Mental Ray Poolside.</title>
	<link>http://withego.cgsociety.org/gallery/477554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1174629029_small.jpg"><br><br>Maya 8.0 Poly &amp; Nurbs Surfaces modeling. <br />
Mental Ray Physical Sky/Sun, Global illumination<br />
and Secondary Bounces Final Gather. <br />
Mental Ray Architectural Mia Round Corners materials. <br />
XFrog Tropical Trees &amp; Plants with Misss Fast Skin materials <br />
for the 3D vegetation. <br />
Software: Autodesk Maya 8.0 &amp; Mental Ray<br />
Hardware: Athlon 2.8  2.5 Giga of Ram<br />
Please visit my New 3D Maya &amp; Mental Ray Flash website at:<br />
http://www.samui3d.com<br />
Cheers...!<br />
Alex Sandri  <br />
]]>
	</description>
	<pubDate>Fri, 23 Mar 2007 05:51:05 +0000</pubDate>
	</item>
	<item>
	<title>Maya 8.0 & Mental Ray Physical Sky/Sun Villa back.</title>
	<link>http://withego.cgsociety.org/gallery/475053</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1174116619_small.jpg"><br><br>Based on Archmodel 3D template by Evermotion.<br />
Maya 8.0 Poly &amp; Nurbs Surfaces modeling. <br />
Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather. <br />
Mental Ray Architectural Mia Round Corners materials. <br />
XFrog Tropical Trees &amp; Plants with Misss Fast Skin materials for the 3D vegetation. <br />
Ctrl Fur and Ctrl Displacement to control fur and displacements.<br />
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.<br />
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.<br />
Except for the Rpc 2D plant applied in post on the low right corner of the images, everything is strictly 3D.<br />
Original Maya file size: 185 MB.<br />
Software: Autodesk Maya 8.0 &amp; Mental Ray<br />
Hardware: Athlon 2.8  2.5 Giga of Ram<br />
Please visit my New 3D Maya &amp; Mental Ray Flash website at: http://www.samui3d.com<br />
Cheers...!<br />
Alex Sandri  ]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 07:30:21 +0000</pubDate>
	</item>
	<item>
	<title>Maya 8.0 & Mental Ray Physical Sky/Sun Villa front.</title>
	<link>http://withego.cgsociety.org/gallery/475052</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1174116470_small.jpg"><br><br>Based on Archmodel 3D template by Evermotion.<br />
Maya 8.0 Poly &amp; Nurbs Surfaces modeling. <br />
Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather. <br />
Mental Ray Architectural Mia Round Corners materials. <br />
XFrog Tropical Trees &amp; Plants with Misss Fast Skin materials for the 3D vegetation. <br />
Ctrl Fur and Ctrl Displacement to control fur and displacements.<br />
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.<br />
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.<br />
Except for the Rpc 2D plant applied in post on the low right corner of the images, everything is strictly 3D.<br />
Original Maya file size: 185 MB.<br />
Software: Autodesk Maya 8.0 &amp; Mental Ray<br />
Hardware: Athlon 2.8  2.5 Giga of Ram<br />
Please visit my New 3D Maya &amp; Mental Ray Flash website at: http://www.samui3d.com<br />
Cheers...!<br />
Alex Sandri  <br />
<img src="http://www.samui3d.com/gfx/villaback8.jpg" border="0" alt="" /><br />
 <br />
<img src="http://www.samui3d.com/gfx/villadetail8.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 17 Mar 2007 07:27:52 +0000</pubDate>
	</item>
	<item>
	<title>Autodesk Maya7 & Mental Ray Ctrl Shaders exterior!</title>
	<link>http://withego.cgsociety.org/gallery/405373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1158315335_small.jpg"><br><br>This is an update of the previous mediterranean exterior, using only Mental Ray shaders and Ctrl shaders by <br />
Francesca Luce!<br />
Extensive use of Ctrl Shading material.<br />
Misss Fast Skin for the Paint Effects vegetation.<br />
Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores.<br />
Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes.<br />
For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet.<br />
To output an alpha mask, I used P_colour_plus_alpha.<br />
Mi_car_paint for the bicycle, L-glass for the windows and water of the pond. <br />
Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Hdri Image Based Lighting, Global illumination and Secondary <br />
Bounces Final Gather! <br />
Original idea by slipknot66 (Giorgio Adolfo Krenkel).<br />
Modeling, texturing and rendering by Alex Sandri.]]>
	</description>
	<pubDate>Fri, 15 Sep 2006 10:15:38 +0000</pubDate>
	</item>
	<item>
	<title>Mediterranean ext day!</title>
	<link>http://withego.cgsociety.org/gallery/355865</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1147254077_small.jpg"><br><br>Original idea by slipknot66 (Giorgio Adolfo Krenkel)!<br />
Modeling, texturing and rendering by Alex Sandri!]]>
	</description>
	<pubDate>Wed, 10 May 2006 09:41:19 +0000</pubDate>
	</item>
	<item>
	<title>VRay style Mental ray for Maya room test</title>
	<link>http://withego.cgsociety.org/gallery/335263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1143183527_small.jpg"><br><br>Just a VRay style Mental ray for Maya rendering test!<br />
Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather!<br />
Ambient Occlusion and final output to EXR format!<br />
Any comments are welcome!<br />
Ciao...!]]>
	</description>
	<pubDate>Fri, 24 Mar 2006 06:58:49 +0000</pubDate>
	</item>
	<item>
	<title>Vray Style Mental Ray For Maya Room Close Up!</title>
	<link>http://withego.cgsociety.org/gallery/329318</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1142439230_small.jpg"><br><br>Just a VRay style Mental ray for Maya rendering test!<br />
Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather!<br />
Ambient Occlusion and final output to EXR format!<br />
Any comments are welcome!<br />
Ciao...!<br />
]]>
	</description>
	<pubDate>Wed, 15 Mar 2006 16:13:54 +0000</pubDate>
	</item>
	<item>
	<title>Classroom test!</title>
	<link>http://withego.cgsociety.org/gallery/335262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1143183342_small.jpg"><br><br>Maya Mental Ray test rendering with the famous classroom file downloaded from evermotion website!]]>
	</description>
	<pubDate>Fri, 24 Mar 2006 06:55:44 +0000</pubDate>
	</item>
	<item>
	<title>Maya Mental Ray Howard B. room!</title>
	<link>http://withego.cgsociety.org/gallery/476272</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1174372342_small.jpg"><br><br>Maya Mental Ray rendering with the famous Howard B. room!<br />
Credits to Howard B. for the original idea and the 3D modeling.<br />
Texturing and rendering by Alex Sandri ]]>
	</description>
	<pubDate>Tue, 20 Mar 2007 06:32:25 +0000</pubDate>
	</item>
	<item>
	<title>VRay style Mental ray for Maya toilet!</title>
	<link>http://withego.cgsociety.org/gallery/335269</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1143184562_small.jpg"><br><br>Just a VRay style Mental ray for Maya rendering test!<br />
Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather!<br />
Ambient Occlusion and final output to EXR format!]]>
	</description>
	<pubDate>Fri, 24 Mar 2006 07:16:05 +0000</pubDate>
	</item>
	<item>
	<title>Mental Ray Kitchen</title>
	<link>http://withego.cgsociety.org/gallery/335284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1143186171_small.jpg"><br><br>Just a VRay style Mental ray for Maya rendering test!<br />
Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather!<br />
Ambient Occlusion and final output to EXR format!]]>
	</description>
	<pubDate>Fri, 24 Mar 2006 07:42:53 +0000</pubDate>
	</item>
	<item>
	<title>Mental Ray For Maya  Ao & Dof Interior Test!</title>
	<link>http://withego.cgsociety.org/gallery/224095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1174201773_small.jpg"><br><br>Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Hdri Image Based Lighting and Final Gather! Mental Ray for Maya, Ambient Occlusion Dirtmap and DOF Test!<br />
Final Gather settings:<br />
Final Gather Rays: 1000<br />
Min. Radius: 0.1<br />
Max. Radius: 1<br />
Filter: Lanczos<br />
Filter Width:4<br />
Filter Height:4<br />
]]>
	</description>
	<pubDate>Sat, 26 Mar 2005 05:56:03 +0000</pubDate>
	</item>
	<item>
	<title>Maya 6.5 Mental Ray Ao And Sss Glass Test!</title>
	<link>http://withego.cgsociety.org/gallery/241374</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82279/82279_1116428953_small.jpg"><br><br>Maya 6,5 Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting, Secondary Bounces Final Gather and Sub Surface Scattering test !<br />
Ambient Occlusion, and Maya Fluids!<br />
]]>
	</description>
	<pubDate>Wed, 18 May 2005 15:09:17 +0000</pubDate>
	</item>
	<item>
	<title>Maya Pickup</title>
	<link>http://withego.cgsociety.org/gallery/682902</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g79/82279/82279_1223457365_small.jpg"><br><br>An old project, in which I tried to create my &quot;Dream Pickup&quot;, &amp; that I re publish now just to diversify the portfolio.]]>
	</description>
	<pubDate>Wed, 08 Oct 2008 09:16:08 +0000</pubDate>
	</item>
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